Microsoft Flight Simulator’s boss revealed the upcoming feature
The newest Microsoft Flight Simulator is one of the most demanding games ever made — and yet you can now play it on a shitty PC (or an original Xbox One) with the power of Microsoft’s cloud. There’s just one big hole: you can’t play currently play Xbox with a mouse and keyboard because Xbox Cloud Gaming only supports gamepads (and touch) for now. But according to Microsoft Flight Simulator boss Jorg Neumann, that’s about to change: mouse and keyboard control is coming.
Neumann spilled the beans in a Flight Simulator video Q&A (via Windows Central), where he says it will be platform-level support, meaning, theoretically, any Xbox cloud game could offer mouse and keyboard control. Here’s my transcript of the most relevant part:
While he’s not sure when it’s coming, Neumann suggests we might see it as soon as this summer:
He also suggests that Flight Simulator might support touch and even gyro control so you can tilt to fly when you’re playing on, say, a phone. “The gyro is actually very good — you can get yourself more into the experience of flying a plane,” he says.
Microsoft didn’t immediately respond to a request for comment (or a timeline for the feature’s release).
Me, I’m excited by the idea of playing Halo Infinite on the go with mouse and keyboard control like I do at my home PC and possibly via the Steam Deck as well. At review time, Xbox Cloud Gaming didn’t work at all on the Steam Deck because web browsers didn’t properly detect its gamepad, but I was able to trick Google Stadia into working since that cloud service does support mouse and keyboard — and the Steam Deck can easily emulate a keyboard and mouse. It’s also got a gyro, for that matter.
With Microsoft’s Activision buy and focus on building out Xbox as a service, it’s going to be interesting to see how much Microsoft invests in cloud gaming, particularly if it’s true that Google has deemphasized its rival.